War of the Seal (BETA)¶
BETA
The War of the Seal is brand new. Its rules, timings and rewards may still change after the first wars - your feedback shapes it.
The War of the Seal is an hour-long fight between guilds for one thing: the Seal. Break it to take it, then hold it - the guild that holds the Seal when the hour ends wins.
When
A GM opens the war - watch the announcements and open /seal.
Signing up¶
- The guild master opens /seal and presses SIGN UP - 100 Perin (back if the war doesn't start).
- The guild needs 5 or more members. Up to 16 guilds can sign up, and at least 2 are needed.
- Every member of a signed-up guild can fight - no lineup. You need level 190 to enter.
Entering¶
When the war begins, every online member of a signed-up guild gets a pop-up with ENTER and a short countdown.
- You can enter from wherever you stand (not from a dungeon). That spot becomes your home.
- If you fall, you wake up at your home spot a moment later, at full HP - no resurrection needed.
- You can leave and enter again as often as you like. Entering again sets a new home spot.
- Missed the pop-up? Open /seal and press ENTER.
The Seal¶
- The Seal can take 300 hits. Only normal attacks count - skills do nothing to it.
- The guild that lands the last hit breaks it and owns the Seal. Every other guild is sent home at once.
- A new Seal appears right away, shielded for a few seconds. The owners can't hit their own Seal - they defend it.
- If nobody hits the Seal for a while, it mends itself.
- The guild holding the Seal when the 60 minutes end wins - even if they took it in the last second.
Rules inside¶
- PvP is on between the guilds of the war.
- No Auto Hunt and no resurrection scrolls.
- Parties only with your own guild.
- You fight for one guild per war: leaving your guild sends you home.
- No PK points and no drops in the war.
The HUD¶
Inside the war, a HUD shows the clock, who holds the Seal and for how long, the Seal's hits (and its shield), and the latest breaks and kills. Leave takes you home.
The prize¶
- SEAL HOLDER - every member of the winning guild shows the title over their name until the next war.
- Rewards for every fighter of the winning guild, for every other fighter, and for the MVP (the most kills).
- Rewards go to your bag (or mail if it is full). One reward per player per PC.