Siege of the Sanctum¶
The Siege of the Sanctum is the guild war that replaces the Secret Room. Up to 8 guilds fight on one island for three shrines and the Guardian of the Sanctum.
When
Weekdays at 10:00 and 20:00, the Saturday final at 20:00 (server time). Open the Secret Room (/secretroom) to sign up and enter.
Signing up¶
- The guild leader opens the Secret Room (or /siege) and presses SIGN UP - 10,000 Myrthal Gold on weekdays, 50,000 on Saturday (back if the war doesn't start). The fee goes into Saturday's pot.
- The leader lines up 5 to 15 members of level 190 (the leader is always in).
- When signing up closes, every guild with enough members is in.
The war¶
- Preparation (5 minutes): lined-up members press Enter and arrive at their guild's camp. PvP is off.
- The war (60 minutes): PvP is on between the guilds.
The shrines. Stand in a shrine's ring with only your guild inside: in 15 seconds the shrine is yours. An enemy shrine is first neutralised (15 s), then taken. If two guilds are inside, nothing moves. Every shrine you hold gives 1 point every 10 seconds.
The Guardian. At minute 15 the Guardian wakes in the Sanctum (the lake island). Your guild can only hurt it through its shrines:
| Your shrines | Your damage on the Guardian |
|---|---|
| 0 | none |
| 1 | 34% |
| 2 | 67% |
| 3 | 100% |
The guild that lands the final blow on the Guardian wins at once. If nobody does in 60 minutes, the guild with the most points wins.
Kills. Every enemy you finish gives your guild 3 points. If you fall, you get up at your camp after 10 seconds, with a short shield.
Rules inside¶
- Real gear, potions, buffs and pets are fine.
- No Auto Hunt, no resurrection scrolls, no flying.
- Parties only with your own guild.
- No PK points and no drops on the Siege island.
The HUD¶
While the war runs, a HUD shows the clock, the three shrines (who holds them, who is taking them), the Guardian's HP and your damage, every guild's points and the latest kills. The shrine rings are drawn on the ground in the colour of the guild that holds them.
The prize¶
The winner of the Saturday final holds the Sanctum (the East continent: Flaris, Saint Morning, Garden of Rhisis and Estia) for the week. Weekday runs give the item rewards only - see The Secret Room for the week, the pots and the rewards.
- SANCTUM LORD - every member of the guild shows the title over their name.
- +10% EXP for the whole guild.
- Saturday's pot - 60% / 25% / 15% for the top 3 guilds, into the fighters' Earnings Box, plus 100 Donate Points, 50 Rarity Scrolls and 20 Colosseum Tickets for each winner.
- Rewards for 1st, 2nd and 3rd place (every fighter who went in), for every other guild, and for the MVP (the most kills).
The Hall of Champions tab in /siege shows who holds the Sanctum, Saturday's pot, and the last ten winners with their MVPs. Win again and again to build a streak.