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Dungeon Manager

The Dungeon Manager (Ctrl+D, or the HUD icon) runs every dungeon in four difficulties. Pick a dungeon, pick a difficulty, press enter: no walking to portals.

The dungeons

Rustia, Upresia, Herneos and Sanpres, each also in a stronger Master version for Masters and Heroes, plus more. The window shows each dungeon's level, class, bosses and loot.

Difficulties

The dungeon as you know it. 5 Dungeon Points per clear.

Every monster x5 (HP; attack and defense less). 20 Dungeon Points.

Every monster x10, the final boss +50% HP. 35 Dungeon Points.

Every monster x15, the final boss +100% HP. 50 Dungeon Points.

  • A difficulty opens once you cleared the one below it. Every player who enters needs it.
  • Every difficulty has its own cooldown (45 minutes).
  • Harder difficulties give more Echoes EXP.

First clear of the day

Your first clear of each dungeon and difficulty every day gives double Dungeon Points.

Clear credit

The player who kills the final boss and everyone who dealt enough damage to it get the clear. Points are one reward per connection and per PC.

Loot

Dungeon runs drop only their own loot lists (shown in the window's Loot tab), not the normal drop tables. Loot events add extra lists on top while they run.

Dungeon Points

Spend them in the Echoes Exchange. Some items mix Dungeon Points with other currencies, and the shop shows every cost before you buy.